// // RawSocket.h // // Library: Net // Package: Sockets // Module: RawSocket // // Definition of the RawSocket class. // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Net_RawSocket_INCLUDED #define Net_RawSocket_INCLUDED #include "Poco/Net/Net.h" #include "Poco/Net/Socket.h" namespace Poco { namespace Net { class Net_API RawSocket: public Socket /// This class provides an interface to a /// raw IP socket. { public: RawSocket(); /// Creates an unconnected IPv4 raw socket. RawSocket(SocketAddress::Family family, int proto = IPPROTO_RAW); /// Creates an unconnected raw socket. /// /// The socket will be created for the /// given address family. RawSocket(const SocketAddress& address, bool reuseAddress = false); /// Creates a raw socket and binds it /// to the given address. /// /// Depending on the address family, the socket /// will be either an IPv4 or an IPv6 socket. RawSocket(const Socket& socket); /// Creates the RawSocket with the SocketImpl /// from another socket. The SocketImpl must be /// a RawSocketImpl, otherwise an InvalidArgumentException /// will be thrown. ~RawSocket(); /// Destroys the RawSocket. RawSocket& operator = (const Socket& socket); /// Assignment operator. /// /// Releases the socket's SocketImpl and /// attaches the SocketImpl from the other socket and /// increments the reference count of the SocketImpl. void connect(const SocketAddress& address); /// Restricts incoming and outgoing /// packets to the specified address. /// /// Calls to connect() cannot come before calls to bind(). void bind(const SocketAddress& address, bool reuseAddress = false); /// Bind a local address to the socket. /// /// This is usually only done when establishing a server /// socket. /// /// If reuseAddress is true, sets the SO_REUSEADDR /// socket option. /// /// Calls to connect() cannot come before calls to bind(). void bind(const SocketAddress& address, bool reuseAddress, bool reusePort); /// Bind a local address to the socket. /// /// This is usually only done when establishing a server /// socket. /// /// If reuseAddress is true, sets the SO_REUSEADDR /// socket option. /// /// If reusePort is true, sets the SO_REUSEPORT /// socket option. /// /// Calls to connect() cannot come before calls to bind(). int sendBytes(const void* buffer, int length, int flags = 0); /// Sends the contents of the given buffer through /// the socket. /// /// Returns the number of bytes sent, which may be /// less than the number of bytes specified. int receiveBytes(void* buffer, int length, int flags = 0); /// Receives data from the socket and stores it /// in buffer. Up to length bytes are received. /// /// Returns the number of bytes received. int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0); /// Sends the contents of the given buffer through /// the socket to the given address. /// /// Returns the number of bytes sent, which may be /// less than the number of bytes specified. int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0); /// Receives data from the socket and stores it /// in buffer. Up to length bytes are received. /// Stores the address of the sender in address. /// /// Returns the number of bytes received. void setBroadcast(bool flag); /// Sets the value of the SO_BROADCAST socket option. /// /// Setting this flag allows sending datagrams to /// the broadcast address. bool getBroadcast() const; /// Returns the value of the SO_BROADCAST socket option. protected: RawSocket(SocketImpl* pImpl); /// Creates the Socket and attaches the given SocketImpl. /// The socket takes ownership of the SocketImpl. /// /// The SocketImpl must be a StreamSocketImpl, otherwise /// an InvalidArgumentException will be thrown. }; // // inlines // inline void RawSocket::setBroadcast(bool flag) { impl()->setBroadcast(flag); } inline bool RawSocket::getBroadcast() const { return impl()->getBroadcast(); } } } // namespace Poco::Net #endif // Net_RawSocket_INCLUDED