// // Task.h // // Library: Foundation // Package: Tasks // Module: Tasks // // Definition of the Task class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_Task_INCLUDED #define Foundation_Task_INCLUDED #include "Poco/Foundation.h" #include "Poco/Runnable.h" #include "Poco/RefCountedObject.h" #include "Poco/Mutex.h" #include "Poco/Event.h" namespace Poco { class TaskManager; class Notification; class NotificationCenter; class Foundation_API Task: public Runnable, public RefCountedObject /// A Task is a subclass of Runnable that has a name /// and supports progress reporting and cancellation. /// /// A TaskManager object can be used to take care of the /// lifecycle of a Task. { public: enum TaskState { TASK_IDLE, TASK_STARTING, TASK_RUNNING, TASK_CANCELLING, TASK_FINISHED }; Task(const std::string& name); /// Creates the Task. const std::string& name() const; /// Returns the task's name. float progress() const; /// Returns the task's progress. /// The value will be between 0.0 (just started) /// and 1.0 (completed). virtual void cancel(); /// Requests the task to cancel itself. For cancellation /// to work, the task's runTask() method must periodically /// call isCancelled() and react accordingly. /// /// Can be overridden to implement custom behavior, /// but the base class implementation of cancel() should /// be called to ensure proper behavior. bool isCancelled() const; /// Returns true if cancellation of the task has been /// requested. /// /// A Task's runTask() method should periodically /// call this method and stop whatever it is doing in an /// orderly way when this method returns true. TaskState state() const; /// Returns the task's current state. void reset(); /// Sets the task's progress to zero and clears the /// cancel flag. virtual void runTask() = 0; /// Do whatever the task needs to do. Must /// be overridden by subclasses. void run(); /// Calls the task's runTask() method and notifies the owner /// of the task's start and completion. protected: bool sleep(long milliseconds); /// Suspends the current thread for the specified /// amount of time. /// /// If the task is cancelled while it is sleeping, /// sleep() will return immediately and the return /// value will be true. If the time interval /// passes without the task being cancelled, the /// return value is false. /// /// A Task should use this method in favor of Thread::sleep(). void setProgress(float progress); /// Sets the task's progress. /// The value should be between 0.0 (just started) /// and 1.0 (completed). virtual void postNotification(Notification* pNf); /// Posts a notification to the task manager's /// notification center. /// /// A task can use this method to post custom /// notifications about its progress. void setOwner(TaskManager* pOwner); /// Sets the (optional) owner of the task. TaskManager* getOwner() const; /// Returns the owner of the task, which may be NULL. void setState(TaskState state); /// Sets the task's state. virtual ~Task(); /// Destroys the Task. private: Task(); Task(const Task&); Task& operator = (const Task&); std::string _name; TaskManager* _pOwner; float _progress; TaskState _state; Event _cancelEvent; mutable FastMutex _mutex; friend class TaskManager; }; // // inlines // inline const std::string& Task::name() const { return _name; } inline float Task::progress() const { FastMutex::ScopedLock lock(_mutex); return _progress; } inline bool Task::isCancelled() const { return _state == TASK_CANCELLING; } inline Task::TaskState Task::state() const { return _state; } inline TaskManager* Task::getOwner() const { FastMutex::ScopedLock lock(_mutex); return _pOwner; } } // namespace Poco #endif // Foundation_Task_INCLUDED