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- //
- // Thread.h
- //
- // Library: Foundation
- // Package: Threading
- // Module: Thread
- //
- // Definition of the Thread class.
- //
- // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
- // and Contributors.
- //
- // SPDX-License-Identifier: BSL-1.0
- //
- #ifndef Foundation_Thread_INCLUDED
- #define Foundation_Thread_INCLUDED
- #include "Poco/Foundation.h"
- #include "Poco/Event.h"
- #include "Poco/Mutex.h"
- #if defined(POCO_OS_FAMILY_WINDOWS)
- #if defined(_WIN32_WCE)
- #include "Poco/Thread_WINCE.h"
- #else
- #include "Poco/Thread_WIN32.h"
- #endif
- #elif defined(POCO_VXWORKS)
- #include "Poco/Thread_VX.h"
- #else
- #include "Poco/Thread_POSIX.h"
- #endif
- namespace Poco {
- class Runnable;
- class ThreadLocalStorage;
- class Foundation_API Thread: private ThreadImpl
- /// This class implements a platform-independent
- /// wrapper to an operating system thread.
- ///
- /// Every Thread object gets a unique (within
- /// its process) numeric thread ID.
- /// Furthermore, a thread can be assigned a name.
- /// The name of a thread can be changed at any time.
- {
- public:
- typedef ThreadImpl::TIDImpl TID;
- using ThreadImpl::Callable;
- enum Priority
- /// Thread priorities.
- {
- PRIO_LOWEST = PRIO_LOWEST_IMPL, /// The lowest thread priority.
- PRIO_LOW = PRIO_LOW_IMPL, /// A lower than normal thread priority.
- PRIO_NORMAL = PRIO_NORMAL_IMPL, /// The normal thread priority.
- PRIO_HIGH = PRIO_HIGH_IMPL, /// A higher than normal thread priority.
- PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority.
- };
-
- enum Policy
- {
- POLICY_DEFAULT = POLICY_DEFAULT_IMPL
- };
- Thread();
- /// Creates a thread. Call start() to start it.
-
- Thread(const std::string& name);
- /// Creates a named thread. Call start() to start it.
-
- ~Thread();
- /// Destroys the thread.
- int id() const;
- /// Returns the unique thread ID of the thread.
- TID tid() const;
- /// Returns the native thread ID of the thread.
- std::string name() const;
- /// Returns the name of the thread.
- std::string getName() const;
- /// Returns the name of the thread.
- void setName(const std::string& name);
- /// Sets the name of the thread.
- void setPriority(Priority prio);
- /// Sets the thread's priority.
- ///
- /// Some platform only allow changing a thread's priority
- /// if the process has certain privileges.
- Priority getPriority() const;
- /// Returns the thread's priority.
- void setOSPriority(int prio, int policy = POLICY_DEFAULT);
- /// Sets the thread's priority, using an operating system specific
- /// priority value. Use getMinOSPriority() and getMaxOSPriority() to
- /// obtain mininum and maximum priority values. Additionally,
- /// a scheduling policy can be specified. The policy is currently
- /// only used on POSIX platforms where the values SCHED_OTHER (default),
- /// SCHED_FIFO and SCHED_RR are supported.
-
- int getOSPriority() const;
- /// Returns the thread's priority, expressed as an operating system
- /// specific priority value.
- ///
- /// May return 0 if the priority has not been explicitly set.
-
- static int getMinOSPriority(int policy = POLICY_DEFAULT);
- /// Returns the minimum operating system-specific priority value,
- /// which can be passed to setOSPriority() for the given policy.
-
- static int getMaxOSPriority(int policy = POLICY_DEFAULT);
- /// Returns the maximum operating system-specific priority value,
- /// which can be passed to setOSPriority() for the given policy.
- void setStackSize(int size);
- /// Sets the thread's stack size in bytes.
- /// Setting the stack size to 0 will use the default stack size.
- /// Typically, the real stack size is rounded up to the nearest
- /// page size multiple.
- int getStackSize() const;
- /// Returns the thread's stack size in bytes.
- /// If the default stack size is used, 0 is returned.
- void start(Runnable& target);
- /// Starts the thread with the given target.
- ///
- /// Note that the given Runnable object must remain
- /// valid during the entire lifetime of the thread, as
- /// only a reference to it is stored internally.
- void start(Callable target, void* pData = 0);
- /// Starts the thread with the given target and parameter.
- template <class Functor>
- void startFunc(Functor fn)
- /// Starts the thread with the given functor object or lambda.
- {
- startImpl(new FunctorRunnable<Functor>(fn));
- }
- void join();
- /// Waits until the thread completes execution.
- /// If multiple threads try to join the same
- /// thread, the result is undefined.
-
- void join(long milliseconds);
- /// Waits for at most the given interval for the thread
- /// to complete. Throws a TimeoutException if the thread
- /// does not complete within the specified time interval.
-
- bool tryJoin(long milliseconds);
- /// Waits for at most the given interval for the thread
- /// to complete. Returns true if the thread has finished,
- /// false otherwise.
- bool isRunning() const;
- /// Returns true if the thread is running.
- static bool trySleep(long milliseconds);
- /// Starts an interruptible sleep. When trySleep() is called,
- /// the thread will remain suspended until:
- /// - the timeout expires or
- /// - wakeUp() is called
- ///
- /// Function returns true if sleep attempt was completed, false
- /// if sleep was interrupted by a wakeUp() call.
- /// A frequent scenario where trySleep()/wakeUp() pair of functions
- /// is useful is with threads spending most of the time idle,
- /// with periodic activity between the idle times; trying to sleep
- /// (as opposed to sleeping) allows immediate ending of idle thread
- /// from the outside.
- ///
- /// The trySleep() and wakeUp() calls should be used with
- /// understanding that the suspended state is not a true sleep,
- /// but rather a state of waiting for an event, with timeout
- /// expiration. This makes order of calls significant; calling
- /// wakeUp() before calling trySleep() will prevent the next
- /// trySleep() call to actually suspend the thread (which, in
- /// some scenarios, may be desirable behavior).
- void wakeUp();
- /// Wakes up the thread which is in the state of interruptible
- /// sleep. For threads that are not suspended, calling this
- /// function has the effect of preventing the subsequent
- /// trySleep() call to put thread in a suspended state.
- static void sleep(long milliseconds);
- /// Suspends the current thread for the specified
- /// amount of time.
- static void yield();
- /// Yields cpu to other threads.
- static Thread* current();
- /// Returns the Thread object for the currently active thread.
- /// If the current thread is the main thread, 0 is returned.
- static TID currentTid();
- /// Returns the native thread ID for the current thread.
- protected:
- ThreadLocalStorage& tls();
- /// Returns a reference to the thread's local storage.
- void clearTLS();
- /// Clears the thread's local storage.
- std::string makeName();
- /// Creates a unique name for a thread.
-
- static int uniqueId();
- /// Creates and returns a unique id for a thread.
- template <class Functor>
- class FunctorRunnable: public Runnable
- {
- public:
- FunctorRunnable(const Functor& functor):
- _functor(functor)
- {
- }
- ~FunctorRunnable()
- {
- }
- void run()
- {
- _functor();
- }
-
- private:
- Functor _functor;
- };
- private:
- Thread(const Thread&);
- Thread& operator = (const Thread&);
- int _id;
- std::string _name;
- ThreadLocalStorage* _pTLS;
- Event _event;
- mutable FastMutex _mutex;
- friend class ThreadLocalStorage;
- friend class PooledThread;
- };
- //
- // inlines
- //
- inline Thread::TID Thread::tid() const
- {
- return tidImpl();
- }
- inline int Thread::id() const
- {
- return _id;
- }
- inline std::string Thread::name() const
- {
- FastMutex::ScopedLock lock(_mutex);
-
- return _name;
- }
- inline std::string Thread::getName() const
- {
- FastMutex::ScopedLock lock(_mutex);
-
- return _name;
- }
- inline bool Thread::isRunning() const
- {
- return isRunningImpl();
- }
- inline void Thread::sleep(long milliseconds)
- {
- sleepImpl(milliseconds);
- }
- inline void Thread::yield()
- {
- yieldImpl();
- }
- inline Thread* Thread::current()
- {
- return static_cast<Thread*>(currentImpl());
- }
- inline void Thread::setOSPriority(int prio, int policy)
- {
- setOSPriorityImpl(prio, policy);
- }
-
- inline int Thread::getOSPriority() const
- {
- return getOSPriorityImpl();
- }
-
- inline int Thread::getMinOSPriority(int policy)
- {
- return ThreadImpl::getMinOSPriorityImpl(policy);
- }
-
- inline int Thread::getMaxOSPriority(int policy)
- {
- return ThreadImpl::getMaxOSPriorityImpl(policy);
- }
- inline void Thread::setStackSize(int size)
- {
- setStackSizeImpl(size);
- }
- inline int Thread::getStackSize() const
- {
- return getStackSizeImpl();
- }
- inline Thread::TID Thread::currentTid()
- {
- return currentTidImpl();
- }
- } // namespace Poco
- #endif // Foundation_Thread_INCLUDED
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