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- //
- // ThreadPool.h
- //
- // Library: Foundation
- // Package: Threading
- // Module: ThreadPool
- //
- // Definition of the ThreadPool class.
- //
- // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
- // and Contributors.
- //
- // SPDX-License-Identifier: BSL-1.0
- //
- #ifndef Foundation_ThreadPool_INCLUDED
- #define Foundation_ThreadPool_INCLUDED
- #include "Poco/Foundation.h"
- #include "Poco/Thread.h"
- #include "Poco/Mutex.h"
- #include <vector>
- namespace Poco {
- class Runnable;
- class PooledThread;
- class Foundation_API ThreadPool
- /// A thread pool always keeps a number of threads running, ready
- /// to accept work.
- /// Creating and starting a threads can impose a significant runtime
- /// overhead to an application. A thread pool helps to improve
- /// the performance of an application by reducing the number
- /// of threads that have to be created (and destroyed again).
- /// Threads in a thread pool are re-used once they become
- /// available again.
- /// The thread pool always keeps a minimum number of threads
- /// running. If the demans for threads increases, additional
- /// threads are created. Once the demand for threads sinks
- /// again, no-longer used threads are stopped and removed
- /// from the pool.
- {
- public:
- ThreadPool(int minCapacity = 2,
- int maxCapacity = 16,
- int idleTime = 60,
- int stackSize = POCO_THREAD_STACK_SIZE);
- /// Creates a thread pool with minCapacity threads.
- /// If required, up to maxCapacity threads are created
- /// a NoThreadAvailableException exception is thrown.
- /// If a thread is running idle for more than idleTime seconds,
- /// and more than minCapacity threads are running, the thread
- /// is killed. Threads are created with given stack size.
- ThreadPool(const std::string& name,
- int minCapacity = 2,
- int maxCapacity = 16,
- int idleTime = 60,
- int stackSize = POCO_THREAD_STACK_SIZE);
- /// Creates a thread pool with the given name and minCapacity threads.
- /// If required, up to maxCapacity threads are created
- /// a NoThreadAvailableException exception is thrown.
- /// If a thread is running idle for more than idleTime seconds,
- /// and more than minCapacity threads are running, the thread
- /// is killed. Threads are created with given stack size.
- ~ThreadPool();
- /// Currently running threads will remain active
- /// until they complete.
-
- void addCapacity(int n);
- /// Increases (or decreases, if n is negative)
- /// the maximum number of threads.
- int capacity() const;
- /// Returns the maximum capacity of threads.
- void setStackSize(int stackSize);
- /// Sets the stack size for threads.
- /// New stack size applies only for newly created threads.
- int getStackSize() const;
- /// Returns the stack size used to create new threads.
- int used() const;
- /// Returns the number of currently used threads.
- int allocated() const;
- /// Returns the number of currently allocated threads.
- int available() const;
- /// Returns the number available threads.
- void start(Runnable& target);
- /// Obtains a thread and starts the target.
- /// Throws a NoThreadAvailableException if no more
- /// threads are available.
- void start(Runnable& target, const std::string& name);
- /// Obtains a thread and starts the target.
- /// Assigns the given name to the thread.
- /// Throws a NoThreadAvailableException if no more
- /// threads are available.
- void startWithPriority(Thread::Priority priority, Runnable& target);
- /// Obtains a thread, adjusts the thread's priority, and starts the target.
- /// Throws a NoThreadAvailableException if no more
- /// threads are available.
- void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);
- /// Obtains a thread, adjusts the thread's priority, and starts the target.
- /// Assigns the given name to the thread.
- /// Throws a NoThreadAvailableException if no more
- /// threads are available.
- void stopAll();
- /// Stops all running threads and waits for their completion.
- ///
- /// Will also delete all thread objects.
- /// If used, this method should be the last action before
- /// the thread pool is deleted.
- ///
- /// Note: If a thread fails to stop within 10 seconds
- /// (due to a programming error, for example), the
- /// underlying thread object will not be deleted and
- /// this method will return anyway. This allows for a
- /// more or less graceful shutdown in case of a misbehaving
- /// thread.
- void joinAll();
- /// Waits for all threads to complete.
- ///
- /// Note that this will not actually join() the underlying
- /// thread, but rather wait for the thread's runnables
- /// to finish.
- void collect();
- /// Stops and removes no longer used threads from the
- /// thread pool. Can be called at various times in an
- /// application's life time to help the thread pool
- /// manage its threads. Calling this method is optional,
- /// as the thread pool is also implicitly managed in
- /// calls to start(), addCapacity() and joinAll().
- const std::string& name() const;
- /// Returns the name of the thread pool,
- /// or an empty string if no name has been
- /// specified in the constructor.
- static ThreadPool& defaultPool();
- /// Returns a reference to the default
- /// thread pool.
- protected:
- PooledThread* getThread();
- PooledThread* createThread();
- void housekeep();
- private:
- ThreadPool(const ThreadPool& pool);
- ThreadPool& operator = (const ThreadPool& pool);
- typedef std::vector<PooledThread*> ThreadVec;
- std::string _name;
- int _minCapacity;
- int _maxCapacity;
- int _idleTime;
- int _serial;
- int _age;
- int _stackSize;
- ThreadVec _threads;
- mutable FastMutex _mutex;
- };
- //
- // inlines
- //
- inline void ThreadPool::setStackSize(int stackSize)
- {
- _stackSize = stackSize;
- }
- inline int ThreadPool::getStackSize() const
- {
- return _stackSize;
- }
- inline const std::string& ThreadPool::name() const
- {
- return _name;
- }
- } // namespace Poco
- #endif // Foundation_ThreadPool_INCLUDED
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